A World Reborn
20 years have passed since the defeat of the Order. Falling back to Highsteppe, the last bastion of humanity clings to the vestige of their former glory. From behind the city's mighty walls, brave adventurers have once again begun to explore the land of Patraeyl.
It's a time of chaos...and opportunity.
The Bard is a support class focused around conducting your own personal mini-orchestra of musical orbs. By keeping them in-sync and choosing the right instrument at the right time, you can support your party members, heal your allies, weaken your enemies, and even deal a little damage of your own!
A valuable ally to its party, the Paladin is a tanking class focused on reactive play.
Equipped with a mighty hammer, the Paladin can call down a lightning strike or convert energy from damage received to wield a mighty blow back to its enemies.
The Shaman is a high-powered offensive class with the ability to affect the entire battlefield.
Throwing down totems, the Shaman can spread effects to slow down enemies, or throw down a spell-slinging totem and grab some arcane energy to hurl for massive damage.
The Scoundrel is a high-skill, high-damage class built around pressing your luck and showing off.
Equipped with a six shooter and a trusty deck of magical cards, the Scoundrel can sling his gun to fire curved bullets and increase his attack.
Warriors are the toughest fighters in the realm, capable of standing up to punishing blows and protecting their allies from danger. Equipped with a mighty sword and a shield, this tanking class keeps a wary eye on the entire battlefield and directs the flow of combat.
A quick study, the Runemage has an entire litany of spells memorized, ready to use at a moment’s notice. Using their wand, the Runemage draws runes to harness a powerful energy and cast spells in aid of allies or in attack of enemies.
The Ranger has taken the basics of hunting and honed them into a deadly art. Armed with a bow and a variety of specialty arrows, the most powerful Rangers can hit targets from great distances, fire multiple arrows at once, and possess deadly accuracy.
The careful study of alchemical properties, combined with creative tinkering and the use of runes, has led to a new weapon: the musket. Armed with an array of runic orbs, the Musketeer can fire at range to damage enemies and heal allies, affecting many targets at once.